Advanced Dd 2nd Edition Pdf

A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.

Advanced Dungeons & Dragons 2nd edition. In 1987, a small team of designers at TSR led by David 'Zeb' Cook began work on the second edition of the AD&D game, which would take two years to complete. In 1989, Advanced Dungeons & Dragons 2nd Edition was published, featuring new rules and characters.

The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.The coded modules (1992–1995) are listed by module code.Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order.Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.

  • 1Coded modules (1978–1994)

Coded modules (1978–1994)[edit]

Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.

Ad&d 2nd Edition Pdf

A[edit]

A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.

CodeTitleLevelsAuthor(s)PublishedNotes
A1Slave Pits of the Undercity4–7David Cook1980
A2Secret of the Slavers Stockade4–7Harold Johnson
Tom Moldvay
1981
A3Assault on the Aerie of the Slave Lords4–7Allen Hammack1981
A4In the Dungeons of the Slave Lords4–7Lawrence Schick1981
A1–4Scourge of the Slave Lords7–11Various1986Revised Compilation; ranked 20th greatest adventure of all time[1]

AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

CodeTitleLevelsAuthor(s)PublishedNotes
AC1The Shady Dragon InnN/ACarl Smith1983Pre-generated Characters
AC2Combat Shield and Mini-adventure:
'Treasure of the Hideous One'
4–7David Cook1984Small Module and GM screen
AC3The Kidnapping of Princess Arelina2–5Garry Spiegle19843-D Cardboard Dungeon
for Basic and AD&D
AC4The Book of Marvelous MagicN/AFrank Mentzer
Gary Gygax
1985Magic items
also for AD&D
AC5Player Character Record SheetsN/AN/A1985Basic/Expert/Companion
AC6Player Character Record SheetsN/AN/A1985as AC5 + Master
AC7Master Player Screen:
The Spindle
26–36Bruce Nesmith1985GM Screen & Module
AC8The Revenge of Rusak7–9David Cook19853-D Cardboard Wilderness; mislabeled AC3
AC9Creature CatalogueN/AVarious1986New monsters
AC10Bestiary of Dragons and GiantsMultipleN/A1987Adventures using Dragons and Giants
AC11The Book of Wondrous InventionsN/AN/A1987Listing of magic items
AC1010Poor Wizard's Almanac and Book of FactsN/AAaron Allston1992First in a series, compiling and updating the GAZ series
AC1011Poor Wizard's Almanac and Book of Facts Vol. 2N/AAnn Dupuis1993Second in the series

B[edit]

B—Basic were designed for use with the Dungeons & DragonsBasic set. Mostly they are independent adventures, set in Mystara.

CodeTitleLevelsAuthor(s)PublishedNotes
B1In Search of the Unknown1–3Mike Carr1978First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not.
B2The Keep on the Borderlands1–3Gary Gygax1979Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1]
B3Palace of the Silver Princess1–3Jean Wells (orange),
Tom Moldvay (green)
1981This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download. The module was reworked and released with a green cover.
B4The Lost City1–3Tom Moldvay1982Ranked 28th greatest adventure of all time[1]
B5Horror on the Hill1–3Douglas Niles1983
B6The Veiled Society1–3David Cook1984Includes cardstock minis & buildings
B7Rahasia1–3Tracy Hickman,
Laura Hickman
1984 (1979, original)Acquired by TSR after being previously published. Reprints RPGA1 & 2.
B8Journey to the Rock1–3Michael Malone1984
B9Castle Caldwell and Beyond1–3Harry Nuckols1985
B1–9In Search of Adventure1–3Various1987Abridged Compilation
B10Night's Dark Terror2–4Jim Bambra,
Graeme Morris,
Phil Gallagher
1986B/X1 in UK
B11King's Festival1Carl Sargent1989
B12Queen's Harvest1-2Carl Sargent1989Sequel to B11
BSOLOGhost of Lion Castle1–3Merle M. Rasmussen1984Solo Adventure

C[edit]

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.

CodeTitleLevelsAuthor(s)PublishedNotes
C1The Hidden Shrine of Tamoachan5–7Harold Johnson,
Jeff R. Leason
1980Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled 'Lost Tamoachan' and does not bear the module code. Ranked 18th greatest adventure of all time[1]
C2The Ghost Tower of Inverness5–7Allen Hammack1980Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1]
C3The Lost Island of Castanamir1-4Ken Rolston1984Generic setting.
C4To Find a King4–7Bob Blake1985From Gen Con XVI. Reprints RPGA3 & RPGA4.
C5The Bane of Llywelyn4–7Bob Blake1985Sequel to C4. Reprints RPGA5-8.
C6The Official RPGA Tournament Handbook4–8Daniel Kramarsky,
Jean & Bruce Rabe
1987Features two scenarios, 'Honor Guard' and 'The Long Way Home';

Advanced D&d Player's Handbook 2nd Edition Pdf

CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.

CodeTitleLevelsAuthor(s)PublishedNotes
CA1Swords of the Undercity8–12Carl Smith, Bruce Nesmith, Douglas Niles1986
CA2Swords of Deceit10–15Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson1986

CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.

CodeTitleLevelsAuthor(s)PublishedNotes
CB1Conan Unchained!10–14David Cook1984
CB2Conan Against Darkness!10–14Ken Rolston1984

CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.

CodeTitleLevelsAuthor(s)PublishedNotes
CM1Test of the Warlords15+Douglas Niles1984
CM2Death's Ride15–20Garry Spiegle1984
CM3Sabre River18–22Douglas Niles, Bruce Nesmith1984
CM4Earthshaker!18–20David Cook1985
CM5Mystery of the Snow Pearls15–25Anne Gray McCready1985Solo Adventure Magic Viewer System
CM6Where Chaos Reigns17–19Graeme Morris1985
CM7The Tree of LifeElves 8+Bruce A. Heard1986
CM8The Endless Stair15–20Ed Greenwood1987
CM9Legacy of Blood15–19Steve Perrin, Katharine Kerr1987

D[edit]

D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.

Books
CodeTitleLevelsAuthor(s)PublishedNotes
D1Descent into the Depths of the Earth9–10+Gary Gygax1978
D2Shrine of the Kuo-Toa9Gary Gygax1978
D1-2Descent into the Depths of the Earth9–14Gary Gygax1981compilation
D3Vault of the Drow10–14Gary Gygax1978

DA—Dave Arneson is set in Blackmoor for Expert Set

CodeTitleLevelsAuthor(s)PublishedNotes
DA1Adventures in Blackmoor10–14Dave L. Arneson
David J. Ritchie
1986
DA2Temple of the Frog10–14Dave L. Arneson
David J. Ritchie
1986
DA3City of the Gods10–14Dave L. Arneson
David J. Ritchie
1987
DA4The Duchy of Ten10–14David J. Ritchie1987

DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.

CodeTitleLevelsAuthor(s)PublishedNotes
DDA1Arena of Thyatis2–3John Nephew1990
DDA2Legions of Thyatis3–4John Nephew1990sequel to DDA1
DDA3Eye of Traldar1–2Carl Sargent1991
DDA4Dymrak Dread1–3John Nephew1991loose sequel to DDA3

DL–Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.

CodeTitleLevelsAuthor(s)PublishedNotes
DL1Dragons of Despair4–6Tracy Hickman1984Ranked 25th greatest adventure of all time[1]
DL2Dragons of Flame5–7Douglas Niles1984
DL3Dragons of Hope6–8Tracy Hickman1984
DL4Dragons of Desolation6–8Tracy Hickman,
Michael Dobson
1984
DL5Dragons of MysteryN/AMichael Dobson1984Sourcebook
DL6Dragons of Ice6–9Douglas Niles1985
DL7Dragons of Light7–9Jeff Grubb1985
DL8Dragons of War9–10Tracy Hickman,
Laura Hickman
1985
DL9Dragons of Deceit8–10Douglas Niles1985
DL10Dragons of Dreams8–10Tracy Hickman1985
DL11Dragons of GloryN/ADouglas Niles
Tracy Hickman
1986board wargame
DL12Dragons of Faith9–10Harold Johnson,
Bruce Heard
1986
DL13Dragons of Truth10–13Tracy Hickman1986
DL14Dragons of Triumph10–14Douglas Niles1986Finale of original series
DL15Mists of Krynn0–15various198812 Short Adventures
DL16World of Krynn4–12Douglas Niles,
Michael Gray,
Harold Johnson
19884 Short Adventures

DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.

CodeTitleLevelsAuthor(s)PublishedNotes
DLA1Dragon Dawn5–7Deborah Christian1990Dragonlance module
DLA2Dragon KnightRick Swan1990
DLA3Dragon's Rest8–9Rick Swan1990Requires Time of the Dragon boxed set

DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

CodeTitleLevelsAuthor(s)PublishedNotes
DLC1Classics Vol 13–81990Compilation of DL1–4
DLC2Classics Vol. 28–121993Compilation of DL6–9
(DLC3)Classics Vol. 31994Compilation of DL10, 12–14

DLE–Dragonlance(Epic/Quest/Saga/Tales) for 2nd Edition AD&D.

CodeTitleLevelsAuthor(s)PublishedNotes
DLE1In Search of Dragons5–8Rick Swan1989Dragonlance module
DLE2Dragon Magic5–9Rick Swan1989Sequel to DLE1
DLE3Dragon Keep5–9Rick Swan1989Sequel to DLE2
DLQ1Knight's Sword1–3Colin McComb,
Thomas M. Reid
1992Dragonlance module
DLQ2Flint's Axe2–4Tim Beach1992Dragonlance module
DLS1New BeginningsMark Acres1991Dragonlance module, set in Taladas
DLS2Tree Lords1–2John Terra1991Dragonlance module
DLS3Oak LordsBlake Mobley1991Dragonlance module
DLS4Wild Elves4–7Scott Bennie1991Dragonlance module
DLT1The Land RebornJohn Terra1993Dragonlance module, mini-adventures

DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG

CodeTitleLevelsAuthor(s)PublishedNotes
DQ1The Shattered Statue5–9Paul Jaquays1987

DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.

CodeTitleLevelsAuthor(s)PublishedNotes
DS1Freedom3David Cook1991
DSQ1Road to Urik4–7David Cook1992
DSQ2Arcane Shadows5–8Bill Slavicsek1992
DSQ3Asticlian Gambit7–10Anthony Pryor1992
DSE1Dragon's Crown10–13Various1993
DSE2Black Spine10–13Walter Baas1994

DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.

CodeTitleLevelsAuthor(s)PublishedNotes
DSM1Black Flames3–6Sam Witt1993
DSM2Merchant House of Amketch4–7L. Richard Baker III1993
DSM3Marauders of Nibenay6–8;William W. Conners1993

E[edit]

EX—EXtension Series was designed as a 'tack-on' adventure set in Greyhawk.

CodeTitleLevelsAuthor(s)PublishedNotes
EX1Dungeonland9–12Gary Gygax1983Official download
EX2The Land Beyond the Magic Mirror9–12Gary Gygax1983Official download

G[edit]

G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.

CodeTitleLevelsAuthor(s)PublishedNotes
G1Steading of the Hill Giant Chief8+Gary Gygax1978
G2Glacial Rift of the Frost Giant Jarl8+Gary Gygax1978
G3Hall of the Fire Giant King8+Gary Gygax1978
G1-2-3Against the Giants8–12Gary Gygax1981
GDQ1–7Queen of the Spiders8–14Gary Gygax1986Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time[1]

GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.

CodeTitleLevelsAuthor(s)PublishedNotes
GA1The Murky Deep5–8Norman B. Ritchie1993
GA2Swamplight7–9Jean Rabe1993
GA3Tales of Enchantment5–8Jim Musser1993

GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia, was instead sold as a boxed set without an official GAZ-module code.

CodeTitleLevelsAuthor(s)PublishedNotes
GAZ1The Grand Duchy of Karameikos-Aaron Allston1987
GAZ2The Emirates of Ylaruam-Ken Rolston1987
GAZ3The Principalities of Glantri-Bruce Heard1987
GAZ4The Kingdom of Ierendi-Anne Gray McCready1987
GAZ5The Elves of Alfheim-Steve Perrin1988
GAZ6The Dwarves of Rockhome-Aaron Allston1988
GAZ7The Northern Reaches-Ken Rolston1988
GAZ8The Five Shires-Ed Greenwood1988
GAZ9The Minrothad Guilds-Deborah Christian
Kim Eastland
1988
GAZ10The Orcs of Thar-Bruce Heard1988Includes Orc Wars boardgame
GAZ11The Republic of Darokin-Scott Haring1989
GAZ12The Golden Khan of Ethengar-Jim Bambra1989
GAZ13The Shadow Elves-Carl Sargent
Gary Thomas
1990
GAZ14The Atruaghin Clans-William W. Connors1991
Dawn of the Emperors: Thyatis and Alphatia-Aaron Allston1989Sold as a boxed set without an official module code

H[edit]

H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.

CodeTitleLevelsAuthor(s)PublishedNotes
H1Bloodstone Pass13–17Douglas Niles
Michael Dobson
1985Battlesystem required
H2The Mines of Bloodstone16–18Michael Dobson
Douglas Niles
1986
H3The Bloodstone Wars17–20Michael Dobson
Douglas Niles
1987Battlesystem recommended
H4The Throne of Bloodstone18–100Douglas Niles
Michael Dobson
1988

HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM

CodeTitleLevelsAuthor(s)PublishedNotes
HHQ1Fighter's Challenge2–4John Terra1992
HHQ2Wizard's Challenge2–5Tim Beach1992
HHQ3Thief's Challenge2–4Troy Christensen1993
HHQ4Cleric's Challenge2–4L. Richard Baker III1993
(HHQ5)Fighter's Challenge II4–6Drew Bittner1994
(HHQ6)Wizard's Challenge II4–6Kevin Melka1994
(HHQ7)Thief's Challenge II: Beacon Point4–6Terry Amthor1995
(HHQ8)Cleric's Challenge II4–6Paul Culotta1995

HW—Hollow World set in Mystara.

CodeTitleLevelsAuthor(s)PublishedNotes
HWA1Nightwail6–8Allen Varney1990Blood Brethren trilogy
HWA2Nightrage7–9Allen Varney1990Blood Brethren trilogy
HWA3Nightstorm8–10Allen Varney1991Blood Brethren trilogy
HWQ1The Milenian Scepter6–8Anthony Herring1992
HWR1Sons of AzcaJohn Nephew1991Hollow World Accessory
HWR2Kingdom of NithiaBlake Mobley, Newton Ewell1991Hollow World Accessory
HWR3The Milenian EmpireAnthony Herring1992Hollow World Accessory

I[edit]

I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.

CodeTitleLevelsAuthor(s)PublishedNotes
I1Dwellers of the Forbidden City4–7David Cook1981Set in Greyhawk; Ranked 13th greatest adventure of all time[1]
I2Tomb of the Lizard King5–7Mark Acres1982
I3Pharaoh5–7Tracy & Laura Hickman1982Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980.
I4Oasis of the White Palm6–8Philip Meyers
Tracy Hickman
1983Desert of Desolation part 2
I5Lost Tomb of Martek7–9Tracy Hickman1983Desert of Desolation part 3
I3–5Desert of Desolation5–10Various1987Revised Compilation. Ranked 6th greatest adventure of all time[1]
I6Ravenloft5–7Tracy & Laura Hickman1983Ranked 2nd greatest adventure of all time. First module set in Ravenloft.[1]
I7Baltron's Beacon4–8Philip Meyers1985
I8Ravager of Time8–10Graeme Morris & Jim Bambra1986UK
I9Day of Al'Akbar8–10Allen Hammack1986
I10Ravenloft II: The House on Gryphon Hill8–10Tracy & Laura Hickman1986Sequel to I6.
Official download
I11Needle8–10Frank Mentzer1987[Official download: text, cover, PC art, art part 1, art part 2[3]
I12Egg of the Phoenix5–9Frank Mentzer and Paul Jaquays1987Abbreviated compilation of R1–R4
I13Adventure Pack IDeborah Christian (ed.)1987
I14Swords of the Iron Legion1–15+Skip Williams (ed.)1988

IM—Immortal, for use with D&D Immortals Set. Set in Mystara.

CodeTitleLevelsAuthor(s)PublishedNotes
IM1The Immortal StormNoviceFrank Mentzer1986
IM2The Wrath of OlympusTemporalRobert J. Blake1987
IM3The Best of IntentionsTemporalKen Rolston1987

L[edit]

L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.

CodeTitleLevelsAuthor(s)PublishedNotes
L1The Secret of Bone Hill2–4Lenard Lakofka1981Official download: text, cover, maps, art[3]
L2The Assassin's Knot2–5Lenard Lakofka1983Ranked 29th greatest adventure of all time[1]
L3Deep Dwarven Delve3–6Lenard Lakofka1999Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4Devilspawn3–5Lenard Lakofka2010Official download
L4CThe Lendore Isle Companion1-5Lenard Lakofka2010Companion to running adventures in the Lendore Isles. Official download
L5AThe Kroten Campaign GuideLenard Lakofka2014Describes the area where L5 takes place. Official download
L5BThe Kroten AdventuresLenard Lakofka2014Details five adventures in the Kroten area. Official download
L5CThe Kroten Campaign CompanionLenard Lakofka2014Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download
L5[D]Map PackLenard Lakofka2014Maps for the city of Kroten and the surrounding area. Official download

LN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.

CodeTitleLevelsAuthor(s)PublishedNotes
LNA1Thieves of LankhmarNigel Findley1990
LNA2Nehwon7–12Blake Mobley1990
LNA3Prince of Lankhmar10–14Dale 'Slade' Henson1991
LNQ1Slayers of Lankhmar8–11Slade Henson1992
LNR1Wonders of LankhmarDale 'Slade' Henson1990Short Adventures
LNR2Tales of Lankhmar3–10Anthony Pryor1991Short Adventures
includes sequel to CA2

M[edit]

M—Master for use with the MasterDungeons & Dragons rules, set in Mystara.

CodeTitleLevelsAuthor(s)PublishedNotes
M1Into the Maelstrom25–30Bruce Heard, Beatrice Heard1985
M2Vengeance of Alphaks28–32Skip Williams1986
M3Twilight Calling30–35Tom Moldvay1986
M4Five Coins for a Kingdom28–32Allen Varney1987
M5Talons of Night20–25Paul Jaquays1987

MSOL: solo modules set in Mystara by default.

CodeTitleLevelsAuthor(s)PublishedNotes
MSOL1Blizzard PassThieves 1–3David Cook1983solo, invisible ink, Basic Set, Reviewed[4]
MSOL2Maze of the Riddling Minotaur1–10Jeff Grubb1983solo, invisible ink, Expert Set

MV—Magic Viewer: solo adventure for 1st Edition AD&D.

CodeTitleLevelsAuthor(s)PublishedNotes
MV1Midnight on Dagger AlleyIntroMerle M. Rasmussen1984

N[edit]

N—Novice

CodeTitleLevelsAuthor(s)PublishedNotes
N1Against the Cult of the Reptile God1–3Douglas Niles1982Set in Greyhawk; ranked 19th greatest adventure of all time[1]
N2The Forest Oracle2–4Carl Smith1984
N3Destiny of Kings1–4

(4–8)

Stephen Bourne1986The outside of the module lists this as being for levels 1-4, but the inside lists it as being for levels 4-8, which is actually correct.
N4Treasure Hunt0–1Aaron Allston1986FR module (retroactive)
N5Under Illefarn0–3Steve Perrin1987First labelled FR module

O[edit]

O—One on one (one player one master) set in Mystara.

CodeTitleLevelsAuthor(s)PublishedNotes
O1The Gem and the StaffThief 8John and Laurie Van De Graaf1983
O2Blade of VengeanceElf 7Jim Bambra1984UK

OA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.

CodeTitleLevelsAuthor(s)PublishedNotes
OA1Swords of the DaimyoDavid Cook1986
OA2Night of the Seven SwordsVarious1986
OA3Ochimo: The Spirit Warrior5–7Jeff Grubb1987
OA4Blood of the YakuzaDavid Cook1987
OA5Mad Monkey vs. the Dragon Claw6–9Jeff Grubb1988Official download[3]
OA6Ronin Challenge5–8Curtis Smith
Rick Swan
1989Official download[3]
OA7Test of the Samurai6–9Rick Swan1989Sequel to OA6.
Official download[3]

OP—Outer Planes for use with the AD&D Manual of the Planes.

CodeTitleLevelsAuthor(s)PublishedNotes
OP1Tales of the Outer Planesvarious (1-11+)1988Short Adventures

Q[edit]

Q—Queen of the Demonweb Pits single module conclusion to the G and D series

CodeTitleLevelsAuthor(s)PublishedNotes
Q1Queen of the Demonweb Pits10–14David C. Sutherland III
Gary Gygax
1980Is the conclusion of the GDQ Series.

R[edit]

R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the 'R' series to take place in Greyhawk (on a different continent from Oerik) as part of an 'Acquaria' or 'Aqua-Oeridian' campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.

CodeTitleLevelsAuthor(s)PublishedNotes
R1To the Aid of Falx5–9Frank Mentzer1982
R2The Investigation of Hydell3–5Frank Mentzer1982
R3The Egg of the Phoenix5–9Frank Mentzer1982
R4Doc's Island6–10Frank Mentzer1983
R5Great Bugbear Hunt5–7Frank Mentzer1986Run at GenCon South in 1982, later published in Polyhedron #28
R6Bigby's Tomb5–7Frank Mentzer1984Run at an unknown tournament in 1984, later published in Polyhedron #20 as 'The 384th Incarnation of Bigby's Tomb'
R7'Dwarven' Quest for the Rod of Seven PartsFrank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published.
R8Yog's DessertFrank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled 'Yog's Desert'). Run at GenCon II East in 1982, never published.
R9Tinker's CanyonFrank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published.
R10Air Plane!Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published.

RA—Ravenloft

CodeTitleLevelsAuthor(s)PublishedNotes
RA1Feast of Goblyns4-7Blake Mobley1990
RA2Ship of Horror8–10Anne Brown1991
RA3Touch of Death3-5Bruce Nesmith1991

RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was latter revised and reprinted as B7, C4 & C5.

CodeTitleLevelsAuthor(s)PublishedNotes
RPGA1Rahasia1–2Tracy and Laura Hickman1983For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document.
RPGA2Black Opal Eye2–3Tracy and Laura Hickman1983For Basic D&D. Later combined into B7. Very rare module.
RPGA3The Forgotten King4–7Bob Blake1983
RPGA4The Elixir of Life4–7Bob Blake1983
RPGA5Riddle of Dolmen Moor4–7Bob Blakein Polyhedron #16, reprinted in C5
RPGA6Incants of Ishcabeble4–7Bob Blakein Polyhedron #17, reprinted in C5
RPGA7Llywelyn's Tomb4–7Bob Blakein Polyhedron #18, reprinted in C5
RPGA8And the Gods Will Have Their Way4–7Bob Blakein Polyhedron #19, reprinted in C5

RS—Red Sonja

CodeTitleLevelsAuthor(s)PublishedNotes
RS1Red Sonja Unconquered10–14Anne McCready1986

S[edit]

S—Special[2]

CodeTitleLevelsAuthor(s)PublishedNotes
S1Tomb of Horrors10–14Gary Gygax1978Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1]
Official download of 3.5 conversion[5]
S2White Plume Mountain5–10Lawrence Schick1979Set in Greyhawk. Ranked 9th greatest adventure of all time.[1]
Official download of 3.5 Ed. revision
'Official download of Outside the Mountain web enhancement'. Archived from the original on November 3, 2012. Retrieved Nov 3, 2012.
S3Expedition to the Barrier Peaks8–12Gary Gygax1980Set in Greyhawk. Ranked 5th greatest adventure of all time.[1]
S4The Lost Caverns of Tsojcanth6–10Gary Gygax1982Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as The Lost Caverns of Tsojconth (note difference in spelling). Ranked 22nd greatest adventure of all time[1]
S1–4Realms of Horror10-14Gary Gygax1987Abridged Compilation
(S5)The Dancing Hut of Baba Yaga7–20Lisa Smedman19952nd Edition
(S6)Labyrinth of Madness15+Monte Cook19952nd Edition

SJA—Spelljammer Adventure set in the Spelljammer campaign setting

CodeTitleLevelsAuthor(s)PublishedNotes
SJA1Wildspace6–8Allen Varney1990An adventure that introduces the Spelljammer setting
SJA2Skull & Crossbows6–10Nigel Findley1990An anthology of adventures that can be used as a sequel to Wildspace
SJA3Crystal Spheres5–7J. Paul LaFountain1990Introduces four new crystal spheres
SJA4Under the Dark Fist10–14Grant Boucher1991Introduces twelve new crystal spheres

SJQ–Spelljammer Quest set in the Spelljammer campaign setting

CodeTitleLevelsAuthor(s)PublishedNotes
SJQ1Heart of the Enemy8–11Rick Swam1992Set during the second Unhuman War and designed to follow Goblins' Return

SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting

CodeTitleLevelsAuthor(s)PublishedNotes
SJS1Goblins' Return7–10Bruce Nesmith1991Set during the second Unhuman War and designed to work with Heart of the Enemy

ST–Steam Train[6] (or Stoke-on-Trent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK).

CodeTitleLevelsAuthor(s)PublishedNotes
ST1Up the Garden Path4–7Graeme Morris
Mike Brunton
1986

T[edit]

T—Temple of Elemental Evil set in Greyhawk.

CodeTitleLevelsAuthor(s)PublishedNotes
T1The Village of Hommlet1–3Gary Gygax1979
T1–4The Temple of Elemental Evil1–8Gary Gygax
Frank Mentzer
1985Includes abridged T1. Ranked 4th greatest adventure of all time[1]

U[edit]

U—Underwater a linked trilogy set in Greyhawk, published in the UK.

CodeTitleLevelsAuthor(s)PublishedNotes
U1The Sinister Secret of Saltmarsh1–3Dave Browne
Don Turnbull
1981Ranked 27th greatest adventure of all time[1]
U2Danger at Dunwater1–4Dave Browne
Don Turnbull
1982
U3The Final Enemy3–5Dave Browne
Don Turnbull
1983

UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office

CodeTitleLevelsAuthor(s)PublishedNotes
UK1Beyond the Crystal Cave4–7Dave Browne
Tom Kirby
Graeme Morris
1983Set in Greyhawk
UK2The Sentinel2–5Graeme Morris1983Adlerweg Part 1, set in Greyhawk
UK3The Gauntlet3–6Graeme Morris1984Adlerweg Part 2, set in Greyhawk
UK4When a Star Falls3–5Graeme Morris1984
UK5Eye of the Serpent1Graeme Morris1984
UK6All That Glitters...3–5Jim Bambra1984
UK7Dark Clouds Gather7–9Jim Bambra
Phil Gallagher
1985

W[edit]

WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.

CodeTitleLevelsAuthor(s)PublishedNotes
WG4The Forgotten Temple of Tharizdun5–10Gary Gygax1982Sequel to S4. Ranked 23rd greatest adventure of all time[1]
WG5Mordenkainen's Fantastic Adventure9–12Robert Kuntz
Gary Gygax
1984
WG6Isle of the Ape18 +Gary Gygax1985
WG7Castle Greyhawk0–25Various1988Humorous theme
WG8Fate of IstusVarious1989Has 2nd edition logo
WG9Gargoyle1–4Dave Collins
Skip Williams
19892nd edition
WG10Child's Play13–15Jean Rabe
Skip Williams
19892nd edition
WG11Puppets1–3Vince Garcia
Bruce Rabe
19892nd edition
WG12Vale of the Mage7–9Jean Rabe19892nd edition

WGA—World of Greyhawk Adventure

CodeTitleLevelsAuthor(s)PublishedNotes
WGA1Falcon's Revenge5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA2Falconmaster5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA3Flames of the Falcon5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA4Vecna Lives!12–15David Cook1990

WGM—World of Greyhawk Mission

CodeTitleLevelsAuthor(s)PublishedNotes
WGM1Border Watch1–3Paul Riegel1993

WGQ—World of Greyhawk Quest

CodeTitleLevelsAuthor(s)PublishedNotes
WGQ1Patriots of Ulek1–3Anthony Pryor1992

WGR—World of Greyhawk Reference is a mix of adventures and background information.

CodeTitleLevelsAuthor(s)PublishedNotes
WGR1Greyhawk Ruins2–15Blake Mobley
Timothy Brown
1990
WGR2Treasures of Greyhawk4–18Various1992Short Adventures
WGR3Rary the TraitorAll / 8+Anthony Pryor1992
WGR4The MarklandsCarl Sargent1993Sourcebook
WGR5Iuz the EvilCarl Sargent1993Sourcebook
WGR6The City of Skulls9–12Carl Sargent1993Ranked 26th greatest adventure of all time[1]

WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.

D&d 2nd Edition Books Pdfs

CodeTitleLevelsAuthor(s)PublishedNotes
WGS1Five Shall Be One7–10Carl Sargent1991
WGS2Howl From the North8–10Dale 'Slade' Henson1991

X[edit]

X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.

D&d 2nd Edition Player's Handbook

CodeTitleLevelsAuthor(s)PublishedNotes
X1The Isle of Dread3–7David Cook
Tom Moldvay
1980Included in Expert Set. Ranked 16th greatest adventure of all time[1]
X2Castle Amber3–6Tom Moldvay1981Ranked 15th greatest adventure of all time[1]
X3Curse of Xanathon5–7Douglas Niles1982
X4Master of the Desert Nomads6–9David Cook1983Nomads Pt 1
X5Temple of Death6–10David Cook1983Nomads Pt 2. Given 10/10 by White Dwarf.[7]
X6Quagmire!4–10Merle M. Rasmussen1984
X7The War Rafts of Kron9–12Bruce Nesmith1984
X8Drums on Fire Mountain5–8Graeme Morris
Tom Kirby
1984UK made
X9The Savage Coast4–10Merle M. Rasmussen
Jackie Rasmussen
Anne C. Gray
1985
X10Red Arrow, Black Shield10–14Michael S. Dobson1985Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such
X11Saga of the Shadow Lord5–9Stephen Bourne1986
X12Skarda's Mirror5–8Aaron Allston1987
X13Crown of Ancient Glory7–10Stephen Bourne1987Requires Companion Set
XL1Quest for the Heartstone5–10Michael L. Gray1984Tie in to action figures. Given 4/10 by White Dwarf.[8]
XSOLOLathan's Gold4–6Merle M. Rasmussen1984Solo Module
XS2Thunderdelve Mountain7–9William Carlson1985Solo Module

Other modules[edit]

CodeTitleLevelsAuthor(s)PublishedNotes
9481Avengers in Lankhmar1-31991The players, and three competitor teams of non-player characters, search Lankhmar for the fugitive assassin.
Adventurer's Guild modulesLimited edition modules released by TSR to retailers as promotional tie-ins to upcoming products.[9]
11413Against the Giants: The Liberation of GeoffVariableGary Gygax and Sean K. Reynolds1999Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk.
11614The Apocalypse Stone15+Jason Carl & Chris Pramas2000An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting.
9350Assault on Raven's Ruin2–3Tim Beach1992Thunder Rift setting.
11347Axe of the Dwarvish Lords13–15Skip Williams1999Generic setting.
9580Crypt of Lyzandred the MadSean K. Reynolds1998Second volume in the Lost Tombs trilogy. Set in Greyhawk.
9471The Dancing Hut of Baba Yaga7–20Lisa Smedman1995Generic setting.
2019SDark and Hidden WaysVariesVarious1990Bundled with the Dungeoneer's Survival Guide; disconnected Underdark encounters.
2631Dead Gods6-9Monte Cook1997For the Planescape setting. Ranked 14th greatest adventure of all time.[1]
11377Destiny of Kings1–4Stephen Bourne19982nd edition version of the original module published in 1986.
11662Die Vecna Die!10–13Bruce R. Cordell;
Steve Miller
2000Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.
9581The Doomgrinder4–8Steve Miller1998Final adventure in the Lost Tombs trilogy. Set in Greyhawk.
Dragon Mountain10-151993Boxed set adventure.
11444Dungeons of DespairVariesVarious1999Adventures compiled from Dungeon magazine.
The Dwarven GloryPete and Judy Kerestan1977Distributed by TSR and published by Wee Warriors.
9542Evil Tide5–7Bruce Cordell1997First part of the 'Sahuagin' trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting.
9530Eye of Doom6–8Thomas M. Reid1996Second part of the 'Beholder' trilogy.
9522Eye of Pain4–8Thomas M. Reid1996First part of the 'Beholder' trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting.
11373Eye of the WyvernJeff Grubb1999Fast-Play Game adventure.
9536Eye to Eye8–12Thomas M. Reid1996Third part of the 'Beholder' trilogy.
2430Forest Maker11–13John J. Terra1994For the Dark Sun setting.
9533The Gates of Firestorm Peak5-8Bruce Cordell1996Ranked 11th greatest adventure of all time.[1] Incorporates rules from the Player's Option books. Generic setting.
2502Hail the Heroes1–3Tim Beach1994Set in Mystara. Includes an interactive audio CD for use with the adventure.
9534A Hero's Tale1-10Monte Cook1996Adventure anthology suitable for any campaign world.
9436In the Phantom's Wake3–5'Slade' Henson1993Thunder Rift setting.
9259The Jade Hare1John Nephew1992Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its 'Dragon Master' line of products.[10] Designed for first level characters.
3142King of the GiantdownsVariableEd Stark1997For the Birthright campaign setting. Includes adventures for low to high level characters.
9434The Knight of Newts1-2'Slade' Henson1993Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map.
9503Labyrinth of Madness15+Monte Cook1995Generic setting.
3125Legends of the Hero-KingsVariableEd Stark1996For the Birthright campaign setting. Includes adventures for low to high level characters.
9573The Lost Shrine of Bundushatur8-10Michael D. Wagner1998Generic setting. Part of the Dungeon Crawl series of stand-alone modules.
2513Mark of Amber4–6Aaron Allston, Jeff Grubb and John D. Rateliff1995Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use with the adventure.
9568Moonlight Madness4–6Penny & Skip Williams1998Generic setting.
1125Night Below1-10+Carl Sargent1995Generic setting. Epic Underdark Campaign.
9550Night of the Shark6–8Bruce Cordell1997Second part of the 'Sahuagin' trilogy.
2509Night of the Vampire1–3L. Richard Baker III1994Set in Mystara.
Palace of the Vampire QueenPete and Judy Kerestan1976The first published adventure ever. Distributed by TSR and published by Wee Warriors.[11]
9586A Paladin in Hell15–20Monte Cook1998Generic setting.
9342Quest for the Silver Sword2–3William W. Connors1992Thunder Rift setting. Followed by Rage of the Rakasta.
Quest for the FazzlewoodJohn and Laurie Van De Graaf1978Tournament module later revised and published as The Gem and the Staff.[12]
9435Rage of the Rakasta2–4William W. Connors1993Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone.
11397Ravenloft: 25th Anniversary5–7Tracy and Laura Hickman19992nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box.[13]
9576Return of the Eight6–12Roger E. Moore1998Set in Greyhawk.
11327Return to the Keep on the Borderlands1–3John D. Rateliff1999Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.
1162Return to the Tomb of Horrors13–16Bruce R. Cordell1998Expansion and sequel to S1 Tomb of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.[1]
11434Return to White Plume Mountain7–10Bruce R. Cordell1999Sequel to S2 White Plume Mountain. Set in Greyhawk.
11392Reverse DungeonVariousJohn D. Rateliff & Bruce R. Cordell2000Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting.
11376Road to Danger1–3Christopher Perkins1998Low level adventures compiled from Dungeon magazine.
9560Sea of Blood7–9Bruce R. Cordell1997Third part of the 'Sahuagin' trilogy.
11621Slavers4–5Sean K. Reynolds and Chris Pramas2000Sequel to A1–4 Scourge of the Slave Lords. Set in Greyhawk.
3102Sword and Crown5–7Colin McComb1995For the Birthright campaign setting.
9387Sword and Shield1–3John Terra1992Thunder Rift setting. Introductory adventure
9448Temple, Tower, and Tomb7-12Steve Winter and Laura Craig1994
NNTerrible Trouble at Tragidore5–8Bruce Rabe and Jean Rabe1989Generic Setting. Included with the 2nd edition Dungeon Master's Screen.
1145The Rod of Seven Parts10–12Skip Williams1996Generic setting.
11325The Shattered Circle1–3Bruce R. Cordell1999Generic setting.
9508The Silver Key2–8Ted James Thomas Zuvich1996Generic setting.
9579The Star Cairns5–8Sean K. Reynolds1998First part of the Lost Tombs trilogy. Set in Greyhawk.
11549The Star of Kolhapur5–8Michael Selinker1997RPGA module. Generic setting.
3118The Sword of Roele5–8Wolfgang Baur1996For the Birthright campaign setting.
9357Thunder RiftEntry LevelColin McComb1992Presents the Thunder Rift campaign setting.
Treasure Tales1996Adventure anthology.
11445TSR Jam 1999VariousVarious1999Anthology of adventures compiled from the Adventurer's Guild program.[14]
9582Vecna Reborn
11326The Vortex of Madness
B00778Wand of Archeal6–8Mike Selinker & Penny Williams1999Originally a Role Playing Game Association tournament module. Generic setting.
3110Warlock of the Stonecrowns4–10Wolfgang Baur1995For the Birthright campaign setting
2020SWild ThingsGrant Boucher1997Originally bundled with the Wilderness Survival Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.
11331Wrath of the MinotaurJeff Grubb1999Fast-Play Game adventure.

References[edit]

  1. ^ abcdefghijklmnopqrstuvwxyMona, Erik; Jacobs, James; Dungeon Design Panel (2004). 'The 30 Greatest D&D Adventures of All Time'. Dungeon. Paizo Publishing (published November 2004) (116): 68–81.
  2. ^ abcd'Dungeons & Dragons FAQ'. Wizards of the Coast. Archived from the original on 2008-10-02. Retrieved 2008-10-03.
  3. ^ abcde'Previous Edition Dungeons & Dragons Downloads'. 30 June 2010. Archived from the original on 30 June 2010.
  4. ^Bambra, Jim (September 1983). 'Open Box'. White Dwarf (review). Games Workshop (45): 14.
  5. ^'Adventures: Tomb of Horrors (Revised)'. 11 January 2011. Archived from the original on 11 January 2011.
  6. ^'Tomb of Treasures ST1 module information'. Tomb of Treasures. Retrieved 2011-04-16.
  7. ^Morris, Dave (July 1984). 'Open Box: Dungeon Modules'. White Dwarf (review). Games Workshop (55): 18–19. ISSN0265-8712.
  8. ^Staplehust, Graham (March 1985). 'Open Box: Dungeon Modules'. White Dwarf (review). Games Workshop (63): 12. ISSN0265-8712.
  9. ^'Adv Guild'. www.acaeum.com.
  10. ^'Jade Hare'. www.acaeum.com.
  11. ^'Palace of the Vampire Queen'. www.acaeum.com.
  12. ^'One-on-One Series'. www.acaeum.com.
  13. ^http://index.rpg.net/display-entry.phtml?mainid=1279&editionid=1416
  14. ^'AG Index'. www.acaeum.com.

External links[edit]

  • 3.5 D&D Archives (Official Wizards of the Coast link - includes many new adventures and supplements not available in print)
  • Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info)
  • The Acaeum: Module Index By Code (information and auction prices on D&D modules)
  • The Acaeum: Module Index By Title (information and auction prices on D&D modules)
  • The Acaeum: The Acaeum Library (links to essays, community support, TSR/WotC product references and TSR/WotC module downloads)
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